THOMAS KONKOL
809 Calle Puente Unit B
San Clemente, CA 92672
909-228-0637
skullsinc@yahoo.com
EDUCATION
Graduate with a BFA in Graphic Design from Kendall College of Art and Design
Grand Rapids, Michigan.
Studied Cartoon Animation at Sheridan College of Visual Arts
Oakville Ontario, Canada.
EMPLOYMENT HISTORY
Contracted for Inxile
Newport Beach, CA
May 2007 – December 2007
ANIMATOR
3D Animation – Created animations and worked with motion capture data. Rigged model meshes to skeletons. All work was done in 3DS Max 9 with Character Studio rigs.
Point Of View
Irvine, CA
November 2003 – September 2006
LEAD ANIMATOR
3D Animation, Game Design, Responsible for look and consistency of animations. Directed motion capture sessions and actors. Created animation schedules and movement lists. Set up biped skeletal system.
Dragonstone Software
Diamond Bar, CA
Apr 2000 – August 2003
ART DIRECTOR AND LEAD ANIMATOR
3D Animation, Polygonal Modeling, Textures, Game Design, Responsible for look and consistency of game. Directed a team of artists, animators and level builders. Directed the look of game – character models, animations, textures (character and world), look of the levels, menu system and special effects. Created schedules. Edited all movies and attract sequence.
Game Refuge Inc.
Homewood, IL
Dec 1994 - Apr 2000
VIDEO GAME DESIGNER AND COMPUTER ANIMATOR
2D and 3D Animation, Spline and Polygonal Modeling, Textures, Game and Character Design,
Motion Capture Direction and Editing
Freelance Design for:
Brochures Plus Movie Facts Paladin
Chicago, Illinois Des Plains, Illinois Chicago, Illinois
Design Interchange
Racine, WI
Mar 1991- Dec 1993
GRAPHIC DESIGNER
Advertising, Brochures, Catalog Covers, Corporate Identities, Illustrations, Logos, Magazine Layout, Package Design, Point of Purchase, 3D Design, Sell Sheets
Perrigo Co.
Allegan, MI
Feb 1990 - Jan 1991
GRAPHIC DESIGNER
Ad Slicks, Computer Scanning, Keylines, Matro Color, Stat Camera Operation
Kendall College
July 1990 - Aug 1990
Instructor for summer course on Art of Cartooning.
HIGHLIGHTS OF QUALIFICATIONS
Experienced with PC computer hardware and latest versions of software (3D Studio Max 2.5 - 9, Character Studio 2 - 4, Adobe Photoshop 7, Adobe Premiere 6, After Effects, Hash Animation 99), Bink video tool.
Experienced with Macintosh computer hardware and latest versions of software
(Adobe Illustrator CS2, Adobe Photoshop 7, Adobe Premiere 6, Final Cut Pro Studio, Quark XPress, Bryce3D, Painter 3D, Ray Dream Studio 5, Infini-D 4,).
Experienced with SGI computer hardware and latest versions of software
(Alias/Wavefront Power Animator, Motion Analysis EVA).
Experienced in classical 2Dand 3D animation.
Experienced in storyboards and television production.
VIDEO GAMES CREATED
THE HEIST
3D action game. Animated motions for all characters. All animations were done in 3D Studio Max 9. Edited motion capture data.
BABY PALS
3D handheld baby simulation game. Animated motions for all characters and worked with motion capture data. All animations were done in 3D Studio Max 8 with Character Studio rigs.
WORLD CHAMPIONSHIP POKER ALL IN
3D poker game. Animated motions for all characters. All animations were done in 3D Studio Max 8. Directed motion capture sessions. Edited motion capture data. Created animation schedules and movement lists. Supervised other animators.
WORLD CHAMPIONSHIP POKER 2
3D poker game. Animated motions for all characters. All animations were done in 3D Studio Max 7. Directed motion capture sessions. Edited motion capture data. Created animation schedules and movement lists. Supervised other animators.
THE SHIELD
3D adventure game. Animated motions for all characters. All animations were done in 3D Studio Max 5.1. Directed motion capture sessions. Edited motion capture data. Assisted in creating game play designs. Created animation schedules. Supervised other animators.
DRAGON'S LAIR 3D
3D adventure game. Modeled and created texture maps for characters. Rigged models to skeletal systems. Animated motions for all characters. All animations and model creation were done in 3D Studio Max 3.1 and Character Studio 2. Designed on screen graphics and menu system. Assisted in creating game play designs. Created art, animation schedules and movement lists. Edited movies in Premiere 6, After Effects and Bink.
STAR TREK VOYAGER THE ARCADE GAME
3D arcade gun game. Modeled and created texture maps for characters. Rigged models to skeletal systems. Scripted game play sequences. Animated motions for all characters. All animations and model creation were done in 3D Studio Max 2 and Character Studio.
WILD PITCH
3D arcade baseball game. Modeled and created texture maps for characters and stadiums. Rigged models to skeletal systems Animated and motion captured animations for all characters. All animations and model creation were done in Power Animator 8.
RAMPAGE WORLD TOUR - ARCADE VERSION
Created backgrounds, characters and special effects. Characters were modeled and animated in Animation Master version 3.
BODY COUNT
3D arcade fighting game. Modeled and created texture maps for characters and environments. Rigged models to skeletal systems. All animations and model creation were done in 3D Studio 4.
RC SQUARED
2D arcade racing game. Characters and objects were created and animated in Deluxe Paint.