THOMAS KONKOL

809 Calle Puente Unit B

San Clemente, CA 92672

909-228-0637

skullsinc@yahoo.com

 

 

 

EDUCATION

 

Graduate with a BFA in Graphic Design from Kendall College of Art and Design

Grand Rapids, Michigan. 

 

Studied Cartoon Animation at Sheridan College of Visual Arts

Oakville Ontario, Canada.

 

 

 

EMPLOYMENT HISTORY

 

Contracted for Inxile

Newport Beach, CA

May 2007 – December 2007

ANIMATOR

3D Animation – Created animations and worked with motion capture data. Rigged model meshes to skeletons. All work was done in 3DS Max 9 with Character Studio rigs.

 

Point Of View

Irvine, CA

November 2003 – September 2006

LEAD ANIMATOR

3D Animation, Game Design, Responsible for look and consistency of animations. Directed motion capture sessions and actors. Created animation schedules and movement lists. Set up biped skeletal system.

 

Dragonstone Software

Diamond Bar, CA

Apr 2000 – August 2003

ART DIRECTOR AND LEAD ANIMATOR

3D Animation, Polygonal Modeling, Textures, Game Design, Responsible for look and consistency of game. Directed a team of artists, animators and level builders. Directed the look of game – character models, animations, textures (character and world), look of the levels, menu system and special effects. Created schedules. Edited all movies and attract sequence.

 

Game Refuge Inc.

Homewood, IL

Dec 1994 - Apr 2000

VIDEO GAME DESIGNER AND COMPUTER ANIMATOR

2D and 3D Animation, Spline and Polygonal Modeling, Textures, Game and Character Design,

Motion Capture Direction and Editing

 

Freelance Design for:

Brochures Plus          Movie Facts                  Paladin

Chicago, Illinois       Des Plains, Illinois         Chicago, Illinois

 

Design Interchange

Racine, WI

Mar 1991- Dec 1993

GRAPHIC DESIGNER

Advertising, Brochures, Catalog Covers, Corporate Identities, Illustrations, Logos, Magazine Layout, Package Design, Point of Purchase, 3D Design, Sell Sheets

 

Perrigo Co.

Allegan, MI

Feb 1990 - Jan 1991

GRAPHIC DESIGNER

Ad Slicks, Computer Scanning, Keylines, Matro Color, Stat Camera Operation

 

Kendall College

July 1990 - Aug 1990

Instructor for summer course on Art of Cartooning.

 

 

 

HIGHLIGHTS OF QUALIFICATIONS

 

Experienced with PC computer hardware and latest versions of software (3D Studio Max 2.5 - 9, Character Studio 2 - 4, Adobe Photoshop 7, Adobe Premiere 6, After Effects, Hash Animation 99), Bink video tool.

 

Experienced with Macintosh computer hardware and latest versions of software

(Adobe Illustrator CS2, Adobe Photoshop 7, Adobe Premiere 6, Final Cut Pro Studio, Quark XPress, Bryce3D, Painter 3D, Ray Dream Studio 5, Infini-D 4,).

 

Experienced with SGI computer hardware and latest versions of software

(Alias/Wavefront Power Animator, Motion Analysis EVA).

 

Experienced in classical 2Dand 3D animation.

 

Experienced in storyboards and television production.

 

 

 

VIDEO GAMES CREATED


THE HEIST

3D action game. Animated motions for all characters. All animations were done in 3D Studio Max 9. Edited motion capture data. 

 

BABY PALS

3D handheld baby simulation game. Animated motions for all characters and worked with motion capture data. All animations were done in 3D Studio Max 8 with Character Studio rigs.

 

WORLD CHAMPIONSHIP POKER ALL IN

3D poker game. Animated motions for all characters. All animations were done in 3D Studio Max 8. Directed motion capture sessions. Edited motion capture data. Created animation schedules and movement lists. Supervised other animators.

 

WORLD CHAMPIONSHIP POKER 2

3D poker game. Animated motions for all characters. All animations were done in 3D Studio Max 7. Directed motion capture sessions. Edited motion capture data. Created animation schedules and movement lists. Supervised other animators.

 

THE SHIELD

3D adventure game. Animated motions for all characters. All animations were done in 3D Studio Max 5.1. Directed motion capture sessions. Edited motion capture data. Assisted in creating game play designs. Created animation schedules. Supervised other animators.

 

DRAGON'S LAIR 3D

3D adventure game. Modeled and created texture maps for characters. Rigged models to skeletal systems. Animated motions for all characters. All animations and model creation were done in 3D Studio Max 3.1 and Character Studio 2. Designed on screen graphics and menu system. Assisted in creating game play designs. Created art, animation schedules and movement lists. Edited movies in Premiere 6, After Effects and Bink.

 

STAR TREK VOYAGER THE ARCADE GAME

3D arcade gun game. Modeled and created texture maps for characters.         Rigged models to skeletal systems. Scripted game play sequences. Animated motions for all characters. All animations and model creation were done in 3D Studio Max 2 and Character Studio.

 

WILD PITCH

3D arcade baseball game. Modeled and created texture maps for characters and stadiums. Rigged models to skeletal systems Animated and motion captured animations for all characters. All animations and model creation were done in Power Animator 8.

 

RAMPAGE WORLD TOUR - ARCADE VERSION

Created backgrounds, characters and special effects. Characters were modeled and animated in Animation Master version 3.

 

BODY COUNT

3D arcade fighting game. Modeled and created texture maps for characters and environments. Rigged models to skeletal systems. All animations and model creation were done in 3D Studio 4.

 

RC SQUARED

2D arcade racing game. Characters and objects were created and animated in Deluxe Paint.