THOMAS KONKOL

twkonkol@yahoo.com


CAREER SUMMARY

Highly experienced as a 2D/3D artist/designer and animator from working in the video game and graphic design industries. I always strive to improve my skills and take on any challenges to meet each project’s needs. Preferably looking for a senior or lead role.


EMPLOYMENT HISTORY

Contract for Inxile – Newport Beach, CA      June 2013 – October 2013

Games: Wasteland 2

ANIMATOR

Keyframed realistic 3D bipedal and quadruped animations in 3DS Max.

Rigged and weighed model meshes to skeletons.


Imminent Games       September 2009 – Current

Games: Independent Game “Drip Drip”

ARTIST, DESIGNER, AND ANIMATOR

Created game concept and art style of game.

Created textures for all 3D models and levels. Modeled all characters and objects.

Keyframed fluid cartoon style 2D and 3D character and object animations.

Created FX and particle effects. Designed and created all levels.

Created user interface, menu flow, in game heads up display, web site.


Contract work for various companies      January 2008 – Current

Created 3D models, applied textures, scene lightning.

Keyframed 3D animations in 3DS Max for casino slot machine game.

Shot and edited videos in Final Cut Pro 5 and X.


Contract for Inxile – Newport Beach, CA      May 2007 – December 2007

Games: Baby Pals, The Heist

ANIMATOR

Keyframed 3D bipedal animations in 3DS Max and worked with motion capture data.

Rigged and weighed model meshes to skeletons.


Point Of View – Irvine, CA      November 2003 – September 2006

Games: The Shield, World Championship Poker 2, World Championship Poker All In

LEAD ANIMATOR

Lead a team of 3D animators. Created animation schedules and movement lists.

Responsible for the look and consistency of animations.

Rigged and weighed model meshes to skeletons.

Keyframed 3D bipedal animations in 3DS Max. Directed and edited motion capture data.


Dragonstone Software – Diamond Bar, CA      April 2000 – August 2003

Games: Dragon's Lair 3D

ART DIRECTOR AND LEAD ANIMATOR

Directed a team of artists, animators and level builders.

Responsible for the look and consistency of game so world matched the original game.

Created animation schedules and movement lists.

Keyframed 3D bipedal, creature, and inorganic object animations in 3DS Max.

Created polygonal models and textures, rigged and weighed model meshes to skeletons.


Game Refuge Inc. – Homewood, IL      December 1994 – April 2000

Games: RC Squared, Rampage World Tour, Wild Pitch, Star Trek Voyager Arcade

ANIMATOR AND GAME DESIGNER

Keyframed 2D and 3D animations. Directed and edited motion capture data.

Created polygonal models and textures, rigged and weighed model meshes to skeletons.


Freelance Graphic Design – Chicago, IL      February 1994 – December 1994

Freelanced for Brochures Plus, Movie Facts, and Paladin.


Design Interchange – Racine, WI      March 1991 – December 1993

GRAPHIC DESIGNER

Created Advertising, Brochures, Corporate Identities, Illustrations, Logos.

Created Magazine Layout, Package Design, Point of Purchase, Sell Sheets.


Perrigo Co. – Allegan, MI      February 1990 – January 1991

GRAPHIC DESIGNER

Created Ad Slicks, Computer Scanning, Keyline, Matro Color, Stat Camera Operation.


Kendall College – Grand Rapids, MI     July 1990 – August 1990

Instructor for summer course on the Art of Drawing Cartoons.


HIGHLIGHTS OF QUALIFICATIONS

Experienced with PC and Macintosh computer hardware and software:

3D Studio Max 2.5 – 2012, Character Studio

Maya 2010

Adobe Creative Suite: Photoshop CS3, Adobe Illustrator CS2, After Effects CS6

Final Cut Pro Studio 5 – X

Adobe Premiere 6

Microsoft Office Suite

Motion Analysis EVA

Television/video production, Directing, Shooting, and Editing of video and sounds.

Experience with PS2, PS3, Xbox, Xbox 360, GameCube, iOS, and Torque platforms


EDUCATION

Bachelor of Fine Arts in Graphic Design from Kendall College of Art and Design

Grand Rapids, Michigan.  Graduated December 1990


Studied Cartoon Animation at Sheridan College of Visual Arts

Oakville Ontario, Canada.


PORTFOLIO LINKS

2D and 3D Animation, modeling, rigging, and motion graphics samples can be viewed at:

http://thomaskonkol.com/Animator.html


Game Art samples can be viewed at:

http://thomaskonkol.com/Game_Art.html


Graphic Design and Illustration samples can be viewed at:

http://thomaskonkol.com/Artist.html


Video creation and editing samples can be viewed at:

http://thomaskonkol.com/Movies.html


Resume