THOMAS KONKOL
333 Deerfield Ave.
Irvine, CA 92606
909-228-0637
EDUCATION
Graduate with a BFA in Graphic Design from Kendall College of Art and Design
Grand Rapids, Michigan.
Studied Cartoon Animation at Sheridan College of Visual Arts
Oakville Ontario, Canada.
EMPLOYMENT HISTORY
Development of Independent Game
January 2008 – Current
Art – Created the look and style of the game. Created and applied textures for all 3D models and levels. Created particle effects.
Animation – Created the animations for all 3D and 2D characters and objects. Set up skeletal system. Rigged model meshes to skeletons.
Game Design – Created game concept, wrote game design document, and play tested to insure quality and game play quality assurance. Selected game engine and determined route of game creation. Kept track of game assets and determined what is still needed.
Graphic Design – Created the user interface, menu flow, and in game heads up display along with all of the art and type needed for each.
Level Design – Designed and created all levels.
Contracted for Inxile – Newport Beach, CA
May 2007 – December 2007
Created 3D animations and worked with motion capture data. Rigged model meshes to skeletons.
Point Of View – Irvine, CA
November 2003 – September 2006
LEAD ANIMATOR
Lead a team of 3D animators. Was responsible for the look and consistency of animations. Created animation schedules and movement lists. Set up biped skeletal system. Rigged model meshes to skeletons. Created 3D animations and worked with motion capture data. Directed motion capture sessions and actors.
Dragonstone Software – Diamond Bar, CA
Apr 2000 – August 2003
ART DIRECTOR AND LEAD ANIMATOR
Directed a team of artists, animators and level builders. Created 3D Animations, Polygonal Models, and Textures. Helped with game design. Was responsible for the look and consistency of game. Directed the look of game – character models, animations, textures (character and world), look of the levels, and menu system. Created animation schedules and movement lists. Edited all movies and attract sequences.
Game Refuge Inc. – Homewood, IL
Dec 1994 - Apr 2000
VIDEO GAME DESIGNER AND ANIMATOR
Created 2D and 3D Animation. Created 3D models with Spline and Polygonal Modeling. Created and applied textures to models. Was involved in Game and Character Design. Directed motion capture sessions and actors. Edited motion capture data.
Freelance Graphic Design for:
Brochures Plus Movie Facts Paladin
Chicago, Illinois Des Plains, Illinois Chicago, Illinois
Design Interchange – Racine, WI
Mar 1991- Dec 1993
GRAPHIC DESIGNER
Created Advertising, Brochures, Catalog Covers, Corporate Identities, Illustrations, Logos, Magazine Layout, Package Design, Point of Purchase, 3D Design, Sell Sheets
Perrigo Co. – Allegan, MI
Feb 1990 - Jan 1991
GRAPHIC DESIGNER
Ad Slicks, Computer Scanning, Keyline, Matro Color, Stat Camera Operation
Kendall College
July 1990 - Aug 1990
Instructor for summer course on the Art of Cartooning.
HIGHLIGHTS OF QUALIFICATIONS
Experienced with PC computer hardware and software:
3D Studio Max 2.5 - 2010, Character Studio 2 - 4, Maya 2010, Adobe Photoshop CS3, Adobe Premiere 6, Microsoft Office.
Experienced with Macintosh computer hardware and software:
Adobe Illustrator CS2, Adobe Photoshop CS3, Adobe Premiere 6, Final Cut Pro Studio 5, Corel painter, Microsoft Office.
Motion Capture software (Alias/Wavefront Power Animator, Motion Analysis EVA).
Experienced in 2D and 3D animation.
Experienced in storyboards and television/video production, along with Directing, Shooting, and Editing of video and sounds. Created sounds and music.
VIDEO GAMES CREATED
DRIP DRIP
Currently in production. Responsible for the creation of all art, animation, models, levels, menu system, game design, and quality assurance.
THE HEIST
3D action game. Animated motions for characters. All animations were done in 3D Studio Max 9. Edited motion capture data.
BABY PALS
3D handheld baby simulation game. Animated motions for all characters and worked with motion capture data. All animations were done in 3D Studio Max 8 with Character Studio rigs.
WORLD CHAMPIONSHIP POKER ALL IN
3D poker game. Lead a team of animators. Animated motions for all characters. All animations were done in 3D Studio Max 8. Directed motion capture sessions. Edited motion capture data. Created animation schedules and movement lists.
WORLD CHAMPIONSHIP POKER 2
3D poker game. Lead a team of animators. Animated motions for all characters. All animations were done in 3D Studio Max 7. Directed motion capture sessions. Edited motion capture data. Created animation schedules and movement lists.
THE SHIELD
3D adventure game. Lead a team of animators. Animated motions for all characters. All animations were done in 3D Studio Max 5.1. Directed motion capture sessions. Edited motion capture data. Assisted in creating game play designs. Created animation schedules.
DRAGON'S LAIR 3D
3D adventure game. Lead a team of animators and artists. Modeled and created texture maps for characters. Rigged models to skeletal systems. Animated motions for all characters. All animations and model creation were done in 3D Studio Max 3.1 and Character Studio 2. Designed onscreen graphics and menu system. Assisted in creating game play designs. Created art, animation schedules and movement lists. Edited movies in Premiere 6, After Effects and Bink.
STAR TREK VOYAGER THE ARCADE GAME
3D arcade gun game. Modeled and created texture maps for characters. Rigged models to skeletal systems. Scripted game play sequences. Animated motions for all characters. All animations and model creation were done in 3D Studio Max 2 and Character Studio.
WILD PITCH
3D arcade baseball game. Modeled and created texture maps for characters and stadiums. Rigged models to skeletal systems Animated and motion captured animations for all characters. All animations and model creation were done in Power Animator 8.
RAMPAGE WORLD TOUR - ARCADE VERSION
Created backgrounds, characters and special effects. Characters were modeled and animated in Animation Master version 3.
BODY COUNT
3D arcade fighting game. Modeled and created texture maps for characters and environments. Rigged models to skeletal systems. All animations and model creation were done in 3D Studio 4.
RC SQUARED
2D arcade racing game. Characters and objects were created and animated in Deluxe Paint.
Resume