THOMAS KONKOL


EDUCATION

Graduate with a BFA in Graphic Design from Kendall College of Art and Design

Grand Rapids, Michigan. 


Studied Cartoon Animation at Sheridan College of Visual Arts

Oakville Ontario, Canada.



EMPLOYMENT HISTORY


Imminent Games

Development of Independent Game “Drip Drip”

January 2008 – Current

Art – Created the look and style of the game. Created and applied textures for all 3D models and levels. Created FX and particle effects.

Animation – Created the animations for all 3D and 2D characters and objects. Set up skeletal system. Rigged model meshes to skeletons.

Game Design – Created game concept, wrote game design document, and play tested for quality assurance. Selected game engine and determined route of game creation. Kept track of game assets and determined what was still needed.

Graphic Design – Created the user interface, menu flow, and in game heads up display along with all of the art and type needed for each.

Level Design – Designed and created all levels.


Contracted for Inxile – Newport Beach, CA

May 2007 – December 2007

Games: Baby Pals, The Heist

ANIMATOR

Created 3D animations and worked with motion capture data. Rigged model meshes to skeletons.


Point Of View – Irvine, CA

November 2003 – September 2006

Games: The Shield, World Championship Poker 2, World Championship Poker All In

LEAD ANIMATOR

Lead a team of 3D animators. Was responsible for the look and consistency of animations. Created animation schedules and movement lists. Set up biped skeletal system. Rigged model meshes to skeletons. Created 3D animations and worked with motion capture data. Directed motion capture sessions and actors.


Dragonstone Software – Diamond Bar, CA

Apr 2000 – August 2003

Games: Dragon's Lair 3D

ART DIRECTOR AND LEAD ANIMATOR

Directed a team of artists, animators and level builders. Created 3D Animations, Polygonal Models, and Textures. Helped with game design. Was responsible for the look and consistency of game. Directed the look of game – character models, animations, textures (character and world), look of the levels, and menu system. Created animation schedules and movement lists. Edited all movies and attract sequences.


Game Refuge Inc. – Homewood, IL

Dec 1994 - Apr 2000

Games: RC Squared, Body Count, Rampage World Tour, Wild Pitch, Star Trek Voyager The Arcade Game

VIDEO GAME DESIGNER AND ANIMATOR

Created 2D and 3D Animation. Created 3D models with Spline and Polygonal Modeling. Created and applied textures to models. Was involved in Game and Character Design. Directed motion capture sessions and actors. Edited motion capture data.


Freelance Graphic Design for:

Brochures Plus          Movie Facts                  Paladin

Chicago, Illinois       Des Plains, Illinois         Chicago, Illinois


Design Interchange – Racine, WI

Mar 1991- Dec 1993

GRAPHIC DESIGNER

Created Advertising, Brochures, Catalog Covers, Corporate Identities, Illustrations, Logos, Magazine Layout, Package Design, Point of Purchase, 3D Design, Sell Sheets


Perrigo Co. – Allegan, MI

Feb 1990 - Jan 1991

GRAPHIC DESIGNER

Ad Slicks, Computer Scanning, Keyline, Matro Color, Stat Camera Operation


Kendall College

July 1990 - Aug 1990

Instructor for summer course on the Art of Cartooning.



HIGHLIGHTS OF QUALIFICATIONS

Experienced with PC computer hardware and software:

3D Studio Max 2.5 - 2012, Character Studio 2 - 4, Maya 2010, Adobe Photoshop CS3, Adobe Premiere 6, Microsoft Office, Torque Game Engine.


Experienced with Macintosh computer hardware and software:

Adobe Illustrator CS2, Adobe Photoshop CS3, Adobe Premiere 6, Final Cut Pro Studio 5, Corel Painter, Microsoft Office.


Motion Capture software (Alias/Wavefront Power Animator, Motion Analysis EVA).


Experienced in 2D and 3D animation.


Experienced in storyboards and television/video production, along with Directing, Shooting, and Editing of video and sounds. Sound and music creation.



VIDEO GAMES CREATED


DRIP DRIP – Indie Game

Currently in production. Responsible for the creation of all art, 2D and 3D animations, models, levels, menu system, game design, and quality assurance.


The Heist

3D action game. Animated motions for characters. All animations were done in 3D Studio Max 9. Edited motion capture data.


BABY PALS

3D handheld baby simulation game. Animated motions for all characters and worked with motion capture data. All animations were done in 3D Studio Max 8 with Character Studio rigs.


World Championship Poker All In

3D poker game. Lead a team of animators. Animated motions for all characters. All animations were done in 3D Studio Max 8. Directed motion capture sessions. Edited motion capture data. Created animation schedules and movement lists.


World Championship Poker 2

3D poker game. Lead a team of animators. Animated motions for all characters. All animations were done in 3D Studio Max 7. Directed motion capture sessions. Edited motion capture data. Created animation schedules and movement lists.


THE SHIELD

3D adventure game. Lead a team of animators. Animated motions for all characters. All animations were done in 3D Studio Max 5.1. Directed motion capture sessions. Edited motion capture data. Assisted in creating game play designs. Created animation schedules.


DRAGON'S LAIR 3D

3D adventure game. Lead a team of animators and artists. Modeled and created texture maps for characters. Rigged models to skeletal systems. Animated motions for all characters. All animations and model creation were done in 3D Studio Max 3.1 and Character Studio 2. Designed onscreen graphics and menu system. Assisted in creating game play designs. Created art, animation schedules and movement lists. Edited movies in Premiere 6, After Effects and Bink.


STAR TREK VOYAGER THE ARCADE GAME

3D arcade gun game. Modeled and created texture maps for characters. Rigged models to skeletal systems. Scripted game play sequences. Animated motions for all characters. All animations and model creation were done in 3D Studio Max 2 and Character Studio.


WILD PITCH

3D arcade baseball game. Modeled and created texture maps for characters and stadiums. Rigged models to skeletal systems Animated and motion captured animations for all characters. All animations and model creation were done in Power Animator 8.


RAMPAGE WORLD TOUR - ARCADE VERSION

Created backgrounds, characters and special effects. Characters were modeled and animated in Animation Master version 3.


BODY COUNT

3D arcade fighting game. Modeled and created texture maps for characters and environments. Rigged models to skeletal systems. All animations and model creation were done in 3D Studio 4.


RC SQUARED

2D arcade racing game. Characters and objects were created and animated in Deluxe Paint.



Thomas Konkol Demo Reel Breakdown/Shot List


Dragon’s Lair 3D – Rigged all models to skeletal systems, applied all textures, and animated all character movements in 3DS Max. Created the Dirk and Daphne models and all props in 3DS Max. Created all textures for all models in Photoshop. Created low poly versions of Singe and Evil Dragon from high poly models.


Shark Attack – Created models and textures, rigged models to skeletal systems and animated all character movements in 3DS Max.


The Shield – Rigged all models to skeletal systems and animated all character movements in 3DS Max.


Star Trek Voyager – Rigged all models to skeletal systems and animated all character movements in 3DS Max.


Baby Pals - Rigged model to skeletal system and animated all character movements in 3DS Max.


Bipeds – Animated all character movements in 3DS Max.


1-2-KO! – Created both models, rigged models to skeletal systems, applied textures, and animated all character movements in 3DS Max. Created all textures in Photoshop.


Unleashed Aggression – Rigged all models to skeletal systems and animated all character movements in 3DS Max.


War Ensemble – Created all models (band, crowd, stage and musical instruments), rigged models to skeletal systems, applied textures, animated all character movements in Infini-D. Created all textures in Photoshop.



Resume